Aligned Resources

Virginia Standards of Learning
5th Grade
Probability and Statistics
5.17a The student will solve problems involving the probability of a single event by using tree diagrams or by constructing a sample space representing all possible results

Lessons  •  Activities  •  Show All

Lessons (1)

Students learn about probability by predicting the outcome of planned experiments and playing racing games.

Audiences: Grades 3-5, Grades 6-8

Primary Subjects: Discrete, Probability

Related Topics: data, events, experimental probability, fair, fractions, outcomes, percents, probability, probability simulation, theoretical probability, trials

Activities (4)

Create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.

Audiences: Grades 3-5, Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Fractions, Probability, Statistics

Related Topics: angles, circle graph, circles, counting, decimals, events, experimental probability, fair, geometric probability, outcomes, percentages, percents, pie chart, probability simulation, simulation, spinner, statistics, theoretical probability

Compare theoretical and experimental probabilities, using dice, cards, spinners, or coin tosses. Three different probabilities can be compared at once. Parameters: Type of probabilities, number of trials.

Audiences: Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Fractions, Probability, Statistics

Related Topics: combinatorics, events, experimental probability, outcomes, probability simulation, random number, theoretical probability

Run a simulation of how a fire will spread through a stand of trees, learning about probability and chaos. Parameters: Probability that a tree will set fire to each of its eight neighbors.

Audiences: Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Fractions, Modeling, Probability

Related Topics: agent modeling, chaos, events, experimental probability, geometric probability, percentages, percents, probability simulation, proportion, recursion, simulation, statistics, theoretical probability, variance

Simulate a game where two players each roll a die, and the lucky player moves one step to the finish. Parameters: what rolls win and how many steps to the finish line.

Audiences: Grades 3-5, Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Probability

Related Topics: circle graph, events, experimental probability, fair, geometric probability, percents, pie chart, probability, probability simulation, random number, theoretical probability, trials