Aligned Resources

North Carolina Standard Course of Study
Grade 6
Number and Operations, Measurement, Geometry, Data Analysis and Probability, Algebra
COMPETENCY GOAL 4: The learner will understand and determine probabilities.

Lessons  •  Activities  •  Show All

Lessons (3)

Utilizes and reinforces concepts of probability, mean, line plots, experimental data, and chaos in analyzing a forest fire simulation.

Audiences: Grades 6-8, Grades 9-12, Undergraduate

Primary Subjects: Discrete, Modeling, Probability

Related Topics: agent modeling, chaos, data, decimals, events, experimental probability, fractions, graph, mean, outcomes, percents, probability, probability simulation, simulation, theoretical probability, variance

Introduces students to concepts that lead to probability.

Audiences: Grades 3-5, Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Probability

Related Topics: circle graph, counting, events, experimental probability, fair, geometric probability, outcomes, pie chart, probability, probability simulation, random number, spinner, theoretical probability

Introduces students to simple probability concepts.

Audiences: Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Probability

Related Topics: combinatorics, comparing, counting, events, experimental probability, fractions, geometric probability, intersection, outcomes, percents, probability, probability simulation, random number, sets, statistics, theoretical probability, trials, union, venn diagram

Activities (12)

Create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.

Audiences: Grades 3-5, Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Fractions, Probability, Statistics

Related Topics: angles, circle graph, circles, counting, decimals, events, experimental probability, fair, geometric probability, outcomes, percentages, percents, pie chart, probability simulation, simulation, spinner, statistics, theoretical probability

Run a simulation of how a fire spreads through a stand of trees, learning about probability and chaos. Track the results of multiple burns and use the data to draw conclusions.

Audiences: Grades 6-8, Grades 9-12, Undergraduate

Primary Subjects: Modeling, Probability, Statistics

Related Topics: agent modeling, chaos, conditional probability, experimental probability, probability simulation, simulation, theoretical probability

Create a game spinner with one to twelve sectors in order to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials.

Audiences: Grades 3-5, Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Fractions, Probability, Statistics

Related Topics: angles, circle graph, circles, events, experimental probability, fair, geometric probability, outcomes, percents, pie chart, probability, probability simulation, spinner, theoretical probability, theoretical value, trials

Simulation of a coin toss allowing the user to input the number of flips. Toss results can be viewed as a list of individual outcomes, ratios, or table.

Audiences: Grades 3-5, Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Fractions, Probability, Statistics

Related Topics: counting, events, experimental probability, fair, flips, outcomes, percentages, probability simulation, proportion, theoretical probability, theoretical value

Compare theoretical and experimental probabilities, using dice, cards, spinners, or coin tosses. Three different probabilities can be compared at once. Parameters: Type of probabilities, number of trials.

Audiences: Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Fractions, Probability, Statistics

Related Topics: combinatorics, events, experimental probability, outcomes, probability simulation, random number, theoretical probability

Experiment with the outcome distribution for a roll of two dice by simulating a dice throwing game. Parameters: Which player wins with which total rolled.

Audiences: Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Fractions, Probability

Related Topics: combinatorics, decimals, events, experimental probability, fair, fractions, outcomes, percentages, percents, probability simulation, proportion, random number, statistics, theoretical probability, theoretical value

Run a simulation of how a fire will spread through a stand of trees, learning about probability and chaos. Parameters: Probability that a tree will set fire to each of its eight neighbors.

Audiences: Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Fractions, Modeling, Probability

Related Topics: agent modeling, chaos, events, experimental probability, geometric probability, percentages, percents, probability simulation, proportion, recursion, simulation, statistics, theoretical probability, variance

Experiment with probability using a fixed size section spinner, a variable section spinner, two regular 6-sided dice or customized dice.

Audiences: Grades 3-5, Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Probability, Statistics

Related Topics: circles, events, experimental probability, fair, fractions, geometric probability, outcomes, percentages, probability simulation, random number, simulation, spinner, statistics, theoretical probability, theoretical value, trials

Run a simulation of how a fire will spread through a stand of trees, learning about probability and chaos. Parameters: Probability that a tree catches fire if its neighbor is on fire.

Audiences: Grades 3-5, Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Fractions, Modeling, Probability

Related Topics: agent modeling, chaos, decimals, events, experimental probability, outcomes, percentages, percents, proportion, simulation, squares, theoretical probability, variance

Learn about sampling with and without replacement by randomly drawing marbles from a bag. Parameters: Number and color of marbles in the bag, replacement rule.

Audiences: Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Probability

Related Topics: conditional probability, events, experimental probability, outcomes, percentages, probability simulation, probability with replacement, probability without replacement, random number, simulation, statistics, theoretical probability, trials

Simulate a game where two players each roll a die, and the lucky player moves one step to the finish. Parameters: what rolls win and how many steps to the finish line.

Audiences: Grades 3-5, Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Probability

Related Topics: circle graph, events, experimental probability, fair, geometric probability, percents, pie chart, probability, probability simulation, random number, theoretical probability, trials

Simulate a game where "N" players roll two dice, and the lucky player has an advantage for reaching the finish. Parameters: the number of players, number of trials and length of the race.

Audiences: Grades 6-8, Grades 9-12, Undergraduate

Primary Subjects: Discrete, Probability

Related Topics: combinatorics, experimental probability, fair, outcomes, probability, probability simulation, random number, theoretical probability, trials