Alaska Performance Standards
Grade 3
Geometry
The student demonstrates a conceptual understanding of geometric drawings or constructions.
Lessons (7)
Students consider the patterns that emerge from agent models and geometric fractals.
Introduces students to quadrilaterals with an emphasis on defining characteristics of parallelograms, rectangles, and trapezoids.
Introduces students to lines, rays, line segments, and planes.
Examines plane symmetry.
This lesson shows elementary students how they can know, for certain, that rigid motions like reflections, rotations, and translations create a shape congruent to the original.
Introduces students to concepts of transformations.
Explore the mathematical nature of art and tilings and looks at the role of math in nature and our culture.
Activities (10)
Build your own polygon and transform it in the Cartesian coordinate system. Experiment with reflections across any line, revolving around any line (which yields a 3-D image), rotations about any point, and translations in any direction.
Build a "floor tile" by dragging the corners of a quadrilateral. Learn about tessellation of quadrilateral figures when the shape you built is tiled over an area.
Learn the relationship between perimeter and area. A shape will be automatically generated with the area that you choose. Calculate the perimeter of this shape. Perimeter Explorer is one of the Interactivate assessment explorers.
This activity operates in one of two modes: auto draw and create shape mode, allowing you to explore relationships between area and perimeter. Shape Builder is one of the Interactivate assessment explorers.
Learn the relationship between perimeter and area. A random shape will be automatically generated. Calculate the area and perimeter of this shape. Shape Explorer is one of the Interactivate assessment explorers.
Sort colored shapes into a Venn diagram based on various characteristics. Venn Diagram Shape Sorter is one of the Interactivate assessment explorers.
Create a tessellation by deforming a triangle, rectangle or hexagon to form a polygon that tiles the plane. Corners of the polygons may be dragged, and corresponding edges of the polygons may be dragged. Parameters: Colors, starting polygon.
Explore the world of translations, reflections, and rotations in the Cartesian coordinate system by transforming squares, triangles and parallelograms. Parameters: Shape, x or y translation, x or y reflection, angle of rotation.
Build your own polygon and transform it in the Cartesian coordinate system. Experiment with reflections across any line, rotations about any point, and translations in any direction. Parameters: Shape, x or y translation, x or y reflection, angle of rotation
Sort colored shapes into a three circle Venn Diagram.