Aligned Resources

Alaska Performance Standards
Grade 3
Statistics and Probability
The student demonstrates a conceptual understanding of probability.

Activities (9)

Create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.

Audiences: Grades 3-5, Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Fractions, Probability, Statistics

Related Topics: angles, circle graph, circles, counting, decimals, events, experimental probability, fair, geometric probability, outcomes, percentages, percents, pie chart, probability simulation, simulation, spinner, statistics, theoretical probability

Create a game spinner with one to twelve sectors in order to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials.

Audiences: Grades 3-5, Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Fractions, Probability, Statistics

Related Topics: angles, circle graph, circles, events, experimental probability, fair, geometric probability, outcomes, percents, pie chart, probability, probability simulation, spinner, theoretical probability, theoretical value, trials

Simulation of a coin toss allowing the user to input the number of flips. Toss results can be viewed as a list of individual outcomes, ratios, or table.

Audiences: Grades 3-5, Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Fractions, Probability, Statistics

Related Topics: counting, events, experimental probability, fair, flips, outcomes, percentages, probability simulation, proportion, theoretical probability, theoretical value

Experiment with probability using a fixed size section spinner, a variable section spinner, two regular 6-sided dice or customized dice.

Audiences: Grades 3-5, Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Probability, Statistics

Related Topics: circles, events, experimental probability, fair, fractions, geometric probability, outcomes, percentages, probability simulation, random number, simulation, spinner, statistics, theoretical probability, theoretical value, trials

Run a simulation of how a fire will spread through a stand of trees, learning about probability and chaos. Parameters: Probability that a tree catches fire if its neighbor is on fire.

Audiences: Grades 3-5, Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Fractions, Modeling, Probability

Related Topics: agent modeling, chaos, decimals, events, experimental probability, outcomes, percentages, percents, proportion, simulation, squares, theoretical probability, variance

Experiment with a simple ecosystem consisting of grass, rabbits, and wolves, learning about probabilities, chaos, and simulation.

Audiences: Grades 3-5, Grades 6-8, Grades 9-12

Primary Subjects: Calculus, Graphs, Modeling, Probability, Statistics

Related Topics: agent modeling, calculus, chaos, graph, iteration, pattern, predator-prey, probability simulation, random number, simulation, statistics

Simulate a game where two players each roll a die, and the lucky player moves one step to the finish. Parameters: what rolls win and how many steps to the finish line.

Audiences: Grades 3-5, Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Probability

Related Topics: circle graph, events, experimental probability, fair, geometric probability, percents, pie chart, probability, probability simulation, random number, theoretical probability, trials

Models how a population of susceptible, infected, and recovered people is affected by a disease.

Audiences: Grades 3-5, Grades 6-8, Grades 9-12, Undergraduate

Primary Subjects: Modeling, Probability

Related Topics: agent modeling, chaos, graph, iteration, probability simulation, simulation, statistics

Step through the tortoise and hare race, based on Zeno's paradox, to learn about the multiplication of fractions and about convergence of an infinite sequence of numbers.

Audiences: Grades 3-5, Grades 6-8

Primary Subjects: Discrete, Number and Operations

Related Topics: decimals, distance, fractals, geometric sequences, infinity, iteration, length, logarithm, multiplication, pattern, percentages, percents, proportion, rational numbers, recursion, recursive functions, self-similarity, sequences