Section 2: Probability

Math Thematics 2nd Ed. 7th
Module 6 - Flights of Fancy
Section 2: Probability

Lessons  •  Activities  •  Show All

Lessons (3)

Considers probability concepts on the basis of statistics in professional sports.

Audiences: Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Probability

Related Topics: experimental probability, probability, statistics, theoretical probability

Students learn about how probability can be represented using geometry.

Audiences: Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Geometry, Probability

Related Topics: angles, area, circle graph, circles, counting, decimals, degrees, estimation, events, experimental probability, fair, geometric probability, geometry, length, outcomes, percents, polygon, polyhedra, probability, probability simulation, random number, right angle, spinner, statistics, theoretical probability, volume

Introduces the concept of tree diagrams as a way to compute probability of a multi-step event.

Audiences: Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Probability

Related Topics: addition, combinatorics, conditional probability, events, experimental probability, exponents, fair, fractions, logarithm, multiples, multiplication, outcomes, percents, probability, probability simulation, random number, theoretical probability, tree diagram, trials

Activities (3)

Create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.

Audiences: Grades 3-5, Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Fractions, Probability, Statistics

Related Topics: angles, circle graph, circles, counting, decimals, events, experimental probability, fair, geometric probability, outcomes, percentages, percents, pie chart, probability simulation, simulation, spinner, statistics, theoretical probability

Simulate a game where two players each roll a die, and the lucky player moves one step to the finish. Parameters: what rolls win and how many steps to the finish line.

Audiences: Grades 3-5, Grades 6-8, Grades 9-12

Primary Subjects: Discrete, Probability

Related Topics: circle graph, events, experimental probability, fair, geometric probability, percents, pie chart, probability, probability simulation, random number, theoretical probability, trials

Simulate a game where "N" players roll two dice, and the lucky player has an advantage for reaching the finish. Parameters: the number of players, number of trials and length of the race.

Audiences: Grades 6-8, Grades 9-12, Undergraduate

Primary Subjects: Discrete, Probability

Related Topics: combinatorics, experimental probability, fair, outcomes, probability, probability simulation, random number, theoretical probability, trials