Ideas that Lead to Probability

Abstract

The activity and two discussions that make up this lesson introduce ideas that are the basis of probability theory. By using everyday experiences and intuitive understanding, this lesson gives students a gradual introduction to probability.

Objectives

Upon completion of this lesson, students will:

  • have been introduced to the concept of probability
  • have worked with random number generators
  • have learned what it means for a game to be fair

Standards Addressed

Grade 6

  • Statistics and Probability

    • The student demonstrates a conceptual understanding of probability and counting techniques.

Grade 7

  • Statistics and Probability

    • The student demonstrates a conceptual understanding of probability and counting techniques.

Grade 8

  • Statistics and Probability

    • The student demonstrates a conceptual understanding of probability and counting techniques.

Grade 9

  • Statistics and Probability

    • The student demonstrates a conceptual understanding of probability and counting techniques.

Grade 10

  • Statistics and Probability

    • The student demonstrates a conceptual understanding of probability and counting techniques.

Third Grade

  • Measurement and Data

    • Represent and interpret data.

Seventh Grade

  • Statistics and Probability

    • Investigate chance processes and develop, use, and evaluate probability models.

Statistics and Probability

  • Conditional Probability and the Rules of Probability

    • Understand independence and conditional probability and use them to interpret data
    • Use the rules of probability to compute probabilities of compound events in a uniform probability model
  • Making Inferences and Justifying Conclusions

    • Understand and evaluate random processes underlying statistical experiments
    • Make inferences and justify conclusions from sample surveys, experiments, and observational studies
  • Using Probability to Make Decisions

    • Calculate expected values and use them to solve problems
    • Use probability to evaluate outcomes of decisions

Grades 6-8

  • Data Analysis and Probability

    • Understand and apply basic concepts of probability

Grades 9-12

  • Data Analysis and Probability

    • Understand and apply basic concepts of probability

Grade 6

  • Number and Operations, Measurement, Geometry, Data Analysis and Probability, Algebra

    • COMPETENCY GOAL 4: The learner will understand and determine probabilities.

Advanced Functions and Modeling

  • Data Analysis and Probability

    • Competency Goal 1: The learner will analyze data and apply probability concepts to solve problems.

Discrete Mathematics

  • Data Analysis and Probability

    • Competency Goal 2: The learner will analyze data and apply probability concepts to solve problems.

4th Grade

  • Data Analysis and Probability

    • Standard 4-6: The student will demonstrate through the mathematical processes an understanding of the impact of data-collection methods, the appropriate graph for categorical or numerical data, and the analysis of possible outcomes for a simple event.

7th Grade

  • Data Analysis and Probability

    • The student will demonstrate through the mathematical processes an understanding of the relationships between two populations or samples.

8th Grade

  • Data Analysis and Probability

    • The student will demonstrate through the mathematical processes an understanding of the relationships between two variables within one population or sample.

7th Grade

  • Probability and Statistics

    • 7.14 The student will investigate and describe the difference between the probability of an event found through simulation versus the theoretical probability of that same event.
    • 7.15 The student will identify and describe the number of possible arrangements of several objects, using a tree diagram or the Fundamental (Basic) Counting Principle.

4th Grade

  • Probability and Statistics

    • 4.19.a
    • 4.19.a The student will predict the likelihood of outcomes of a simple event, using the terms certain, likely, unlikely, impossible

8th Grade

  • Probability and Statistics

    • 8.11 The student will analyze problem situations, including games of chance, board games, or grading scales, and make predictions, using knowledge of probability.
    • 8.11 The student will analyze problem situations, including games of chance, board games, or

Textbooks Aligned

Grade Six

  • How Likely Is It?

    • Investigation One: A First Look at Chance
    • Investigation Two: More Experiments with Chance

6th

  • Module 2 - Math Detectives

    • Section 1: Probability
      • Reason for Alignment: Ideas that Lead to Probability is an introductory lesson on probability which matches the initial probability lesson in the text. The Racing Game activity used in the lesson is simple, yet illustrates many concepts of probability. It is also a preview of a fair game, which is introduced later in Book 1.

7th

  • Module 2 - Bright Ideas

    • Section 5: Probability
      • Reason for Alignment: This lesson contains the basics for understanding probability on an intuitive level. It employs a number of different experimental situations to get students started with these concepts.

8th

  • Module 2 - At the Mall

    • Section 3: Exploring Probability
      • Reason for Alignment: This is an introductory lesson that ties to several of the simpler activites related to probability.

Student Prerequisites

  • Arithmetic: Students must be able to:
    • use addition when working with dice
  • Technological: Students must be able to:
    • perform basic mouse manipulations such as point, click and drag
    • use a browser for experimenting with the activities

Teacher Preparation

  • Access to a browser
  • Copies of the supplemental materials:
  • The following objects or their pictures may be used in activities or to illustrate the discussions.
    1. Dice with various numbers of sides.

    2. Spinners. Bag of lotto pieces with numbers. Lottery machine.

Key Terms

experimental probability

The chances of something happening, based on repeated testing and observing results. It is the ratio of the number of times an event occurred to the number of times tested. For example, to find the experimental probability of winning a game, one must play the game many times, then divide the number of games won by the total number of games played

probability

The measure of how likely it is for an event to occur. The probability of an event is always a number between zero and 100%. The meaning (interpretation) of probability is the subject of theories of probability. However, any rule for assigning probabilities to events has to satisfy the axioms of probability

random number generators

A device used to produce a selection of numbers in a fair manner, in no particular order and with no favor being given to any numbers. Examples include dice, spinners, coins, and computer programs designed to randomly pick numbers

theoretical probability

The chances of events happening as determined by calculating results that would occur under ideal circumstances. For example, the theoretical probability of rolling a 4 on a four-sided die is 1/4 or 25%, because there is one chance in four to roll a 4, and under ideal circumstances one out of every four rolls would be a 4. Contrast with experimental probability

Lesson Outline

  1. Focus and Review

    Remind students what has been learned in previous lessons that will be pertinent to this lesson and/or have them begin to think about the words and ideas of this lesson:

    • If I bet you that we could play a game and that I could win every time, would you believe me?
    • This game is a racing game in which we take turns rolling a six sided die and advancing on the numbers that we each are assigned. I bet you I can assign us an equal quantity of numbers that we move on and no matter how many times we play I will always win.
    • Then tell them that the numbers that you assign yourself are 1, 2, 3, 4, 5, and 6, while the numbers you assign the person who takes you up on your bet are 7, 8, 9, 10, 11, and 12. (If you are only playing with one die then it is impossible to roll anything higher than a 6 so the person assigned 6 -12 will never move).
    • Who thinks this game is fair?

  2. Objectives

    Let the students know what it is they will be doing and learning today. Say something like this:

    • Today, class, we are going to begin learning about random number generators and probability.
    • We are going to use the computers to learn about random number generators and probability, but please do not turn your computers on until I ask you to. I want to show you a little about this activity first.

  3. Teacher Input

    • Lead a discussion about Fair Choice
    • Lead a discussion about Random Number Generators . Everybody has some expertise with random choices. This fact allows the following questions to lead to spark a discussion:
      1. " How can you randomly choose between any given numbers? Can you use some devices to help you with that? What devices?"
      2. "How do you know if the choice is truly random? How do you know if it is fair?"

  4. Guided Practice

    • Have students can use as The Racing Game with One Die an example of a game that is either fair or not. Make sure to adjust the settings on the game so that the race is only one step long. Since the game is used for illustration only, it can be played by each student individually, by groups of students, or by one person who broadcasts it for everybody else to see.
    • Have them discuss different ways that they can make the game fair and not fair.

  5. Independent Practice

    • Now have the students play The Racing Game with One Die Each group of students can come up with their own way of randomly choosing which players move on which rolls
    • Also have them adjust the number of steps in the race and observe the affect it has on the probability that one player will win over the other.
    • You might also challenge the students to find the combination of race length and numbers needed to cause one player to have a specific probability of winning.

  6. Closure

    • You may wish to bring the class back together for a discussion of the findings. Once the students have been allowed to share what they found, summarize the results of the lesson.

Alternate Outline

This lesson can be rearranged in several ways.

Suggested Follow-Up

After these discussions and activities, the students will have the beginnings of an understanding of probability, randomness and fair choice. The next lesson, Unexpected Answers, continues the initial exploration of probability and presents some unusual examples of games that require close examination to determine if they are fair.