Racing Game with One Die

What is Racing Game with One Die?

This applet allows the user to simulate a race where the results are based on the roll of a die. The user can determine which player moves forward for a given roll, and can then experiment with the race by determining which player will win more often based on the rules that they specify. The rolling of a die is one example of probability. Each roll of the die gives you a one in six chance that a certain number will appear. Probability is just the expected value of what the outcome should be. If you run the applet a hundred times you will see that the probability you came up with (known as the experimental probability) will be close but not always exactly what you would expect (known as the theoretical probability).

Probability began in the middle of the seventeenth century by a man named Pascal. One day a man proposed a question about gambling. His question was "If I play a game that I have eight chances to roll a six and I fail the first three times, how much of my bet should I get back?" The game involved chance just as most games do now, such as Monopoly and card games. Las Vegas is a city that is dominated by people that have invested in this field of mathematics. Today, probability has found its way into the fields of science, medicine, and statistics.

How Do I Use This Activity?

This activity allows the user to play a game in which two players move towards the finish line based on the roll of a six-sided die.

A more complicated version of this game, Racing Game with Two Dice, is available, too.

Controls and Output

  • Independent Run Panel
    • Clicking the Roll Die button simulates rolling the dice and making a move in the game. Only the lucky player, as determined in the Configuration Panel (see below), moves each time.

    • Clicking the Restart button starts the race over again.
    • Sliding the Race Segments slider bar increases or decreases the length of the race (number of steps to the finish line).
    • The graphic of the race track shows each players current position:
  • Configuration Panel
    • You can determine the "lucky player" by clicking the radio buttons to choose which player gets to move for each roll value. So, if you say that red moves on 1, 2, and 3, each time one of those values is rolled on the die, the red car moves ahead one space.

    • Notice that this panel gives you the option of collecting cumulavtive stats. If you choose yes, then the statistics in the multiple run panel (see below) will include every run that you do. If you choose no, then the statistics will only include the most recent race.
  • Multiple Run Panel
    • This panel allows you to simulate many races without having to run each one individually. To do this, you must enter the number of runs that you wish to complete and click on the Race! button.
    • After you run a number of races, you will see that this panel displays the number of races each car has won, the percent of the races that each car has won, and a pie chart showing graphically the percentage of races each car has won.
    • Use the Clear Stats button to remove cumulative stats and start over with the statistics collection.

Description

This activity allows the user to play a game in which two players move towards the finish line based on the roll of a six-sided die. This activity would work well in mixed ability groups of two or three for about twenty minutes if you use the exploration questions and ten to fifteen minutes otherwise.

Place in Mathematics Curriculum

This activity can be used to:

  • introduce the notions of chance and probability
  • allow students to experiment with probability and the notion of a fair game
  • motivate the notion of conditional probability
  • motivate the notion of random numbers

Standards Addressed

Grade 3

  • Statistics and Probability

    • The student demonstrates a conceptual understanding of probability.

Grade 4

  • Statistics and Probability

    • The student demonstrates a conceptual understanding of probability and counting techniques.

Grade 5

  • Statistics and Probability

    • The student demonstrates a conceptual understanding of probability and counting techniques.

Grade 6

  • Statistics and Probability

    • The student demonstrates a conceptual understanding of probability and counting techniques.

Grade 7

  • Statistics and Probability

    • The student demonstrates a conceptual understanding of probability and counting techniques.

Grade 8

  • Statistics and Probability

    • The student demonstrates a conceptual understanding of probability and counting techniques.

Grade 9

  • Statistics and Probability

    • The student demonstrates a conceptual understanding of probability and counting techniques.

Grade 10

  • Statistics and Probability

    • The student demonstrates a conceptual understanding of probability and counting techniques.

Grade 3

  • Statistics, Data Analysis, and Probability

    • 1.0 Students conduct simple probability experiments by determining the number of possible outcomes and make simple predictions

Grade 4

  • Statistics, Data Analysis, and Probability

    • 2.0 Students make predictions for simple probability situations

Seventh Grade

  • Statistics and Probability

    • Investigate chance processes and develop, use, and evaluate probability models.

Statistics and Probability

  • Conditional Probability and the Rules of Probability

    • Understand independence and conditional probability and use them to interpret data
    • Use the rules of probability to compute probabilities of compound events in a uniform probability model
  • Making Inferences and Justifying Conclusions

    • Understand and evaluate random processes underlying statistical experiments
    • Make inferences and justify conclusions from sample surveys, experiments, and observational studies
  • Using Probability to Make Decisions

    • Calculate expected values and use them to solve problems
    • Use probability to evaluate outcomes of decisions

Grades 3-5

  • Data Analysis and Probability

    • Develop and evaluate inferences and predictions that are based on data
    • Understand and apply basic concepts of probability

Grades 6-8

  • Data Analysis and Probability

    • Understand and apply basic concepts of probability

Grades 9-12

  • Data Analysis and Probability

    • Develop and evaluate inferences and predictions that are based on data
    • Formulate questions that can be addressed with data and collect, organize, and display relevant data to answer them
    • Understand and apply basic concepts of probability

Grade 6

  • Number and Operations, Measurement, Geometry, Data Analysis and Probability, Algebra

    • COMPETENCY GOAL 4: The learner will understand and determine probabilities.

Advanced Functions and Modeling

  • Data Analysis and Probability

    • Competency Goal 1: The learner will analyze data and apply probability concepts to solve problems.

Discrete Mathematics

  • Data Analysis and Probability

    • Competency Goal 2: The learner will analyze data and apply probability concepts to solve problems.

Integrated Mathematics

  • Data Analysis and Probability

    • Competency Goal 3: The learner will analyze data and apply probability concepts to solve problems.

6th Grade

  • Data Analysis and Probability

    • The student will demonstrate through the mathematical processes an understanding of the relationships within one population or sample.

5th Grade

  • Data Analysis and Probability

    • The student will demonstrate through the mathematical processes an understanding of investigation design, the effect of data-collection methods on a data set, the interpretation and application of the measures of central tendency, and the application of b

7th Grade

  • Data Analysis and Probability

    • The student will demonstrate through the mathematical processes an understanding of the relationships between two populations or samples.

8th Grade

  • Data Analysis and Probability

    • The student will demonstrate through the mathematical processes an understanding of the relationships between two variables within one population or sample.

Grade 5

  • Probability and Statistics

    • 12. The student describes and predicts the results of a probability experiment.

7th Grade

  • Probability and Statistics

    • 7.14 The student will investigate and describe the difference between the probability of an event found through simulation versus the theoretical probability of that same event.
    • 7.15 The student will identify and describe the number of possible arrangements of several objects, using a tree diagram or the Fundamental (Basic) Counting Principle.

5th Grade

  • Probability and Statistics

    • 5.17a The student will solve problems involving the probability of a single event by using tree diagrams or by constructing a sample space representing all possible results

8th Grade

  • Probability and Statistics

    • 8.11 The student will analyze problem situations, including games of chance, board games, or grading scales, and make predictions, using knowledge of probability.
    • 8.11 The student will analyze problem situations, including games of chance, board games, or

Textbooks Aligned

Grade Six

  • How Likely Is It?

    • Investigation One: A First Look at Chance
    • Investigation Two: More Experiments with Chance
    • Investigation Four: Theoretical Probabilities
    • Investigation Five: Analyzing Games of Chance
    • Investigation Six: More About Games of Chance

Grade Seven

  • What Do You Expect?

    • Investigation Six: Carnival Games

Book 1

  • Module 4 - Mind Games

    • Section 1: Experimental Probability
    • Section 1: Theoretical Probability

7th

  • Module 2 - Bright Ideas

    • Section 5: Probability
  • Module 6 - Flights of Fancy

    • Section 2: Probability

Book 1

  • What Does the Data Say?

    • Lesson 10: What Are the Chances?
    • Lesson 11: Changing the Chances
    • Lesson 12: Which Bag Is Which?

Book 2

  • Chance Encounters

    • Lesson 1: The Carnival Collection
    • Lesson 2: Coins and Cubes Experiment
    • Lesson 3: From Never to Always
    • Lesson 7: Is This Game Fair or Unfair?
    • Lesson 8: Charting the Chances
    • Lesson 9: Which Game Would You Play?

Book 3

  • Looking Behind the Numbers

    • Lesson 9: On Tour

Grade 8

  • Great Expectations

    • Variability
    • Chance
    • Sample Size
    • Probability
    • Combinations
    • Simulations

Grade 5

  • Taking A Chance

    • Fairness
    • Estimating and Computing Chance

Be Prepared to

  • give implicit directions on what they are to do. For example "Today we are going to play the racing game. We are going to try to determine the likelihood of the cars winning if they advance when certain numbers are rolled. I want you to figure out how often the red car wins when he advances on one number, two numbers,..., all six numbers on the die..."
  • answer the question "What is the cumulative stats button for?"
  • discuss experimental probability and theoretical probability.