Experimental Probability

What is Experimental Probability?

This activity allows the user to conduct probability experiments with traditional probability devices such as a spinner and dice. Studying random events with such devices and computer simulations allows you to gain familiarity with the connection between experimental and theoretical probability.

The study of probability allows mathematicians and scientists to make predictions when the outcomes of events are not certain. Probability is essential to the study and prediction of weather patterns, developing medicines, hereditary traits, and most experiments in science.

How Do I Use This Activity?

This activity allows the user to experiment with probability by spinning a spinner or rolling dice.

Controls and Output

Begin by choosing to use a preset spinner, make your own spinner, or use dice.

Preset Spinners

  • Click on the New Spinner button to choose the type of preset spinner you would like to use.
  • Set the number of spins to either 1, 5, or 10.
  • Click the Spin button to spin the spinner. Your data will be collected in the window to the right of the spinner.
  • Press the Clear Tally button to erase your data and begin again.

Make Your Own Spinner

  • The maximum number of slices is 12 similar to a clock.
  • The spinner starts out with 4 slices, one of each color.
  • The black handles located at 12, 6 and 9 o'clock can be used to increase or decrease the size of a slice by clicking and dragging with the mouse.
  • The black handles cannot be used to completely remove a slice, only shrink it to its smallest size of 1/12 of the whole pie.
  • The white handle cannot be moved. It represents the first piece or starting point of the pie.
  • The + and - buttons on the lower right-hand side can be used to add or remove a slice of a particular color.
  • New slices are added at the 4 o'clock position, one sector clockwise from the white handle.
  • The size of a new slice will always be 1/12 of the whole pie.
  • A black handle will appear to represent the new slice. This handle can be used to adjust it's size.
  • When pressing the - button to remove a slice, the first slice of the selected color clockwise from 3 o'clock is removed.
  • Removing a slice will cause the adjacent clockwise slice to enlarge, taking up the empty space.
  • Set the number of spins, then click the Spin button.

Dice

  • You can click the New Dice button to select from a set of preset dice, or you can click the Make Dice button to create your own six-sided dice.
  • When selecting from the preset list or making your own dice your selection will be applied to both dice, meaning both dice will always be identical.
  • Set the number of rolls, then click the Roll Dice button.

Description

This activity allows the user to experiment with various random number generator models such as spinners and number cubes and tally results. This activity would work well in groups of 2-3 for about 45 minutes.

Place in Mathematics Curriculum

This activity can be used to:

  • give students experience generating sets of data using random number generators.
  • manipulate random number generators to see the effects on experimental probabilities.

Standards Addressed

Grade 3

  • Statistics and Probability

    • The student demonstrates a conceptual understanding of probability.

Grade 4

  • Statistics and Probability

    • The student demonstrates a conceptual understanding of probability and counting techniques.

Grade 5

  • Statistics and Probability

    • The student demonstrates a conceptual understanding of probability and counting techniques.

Grade 6

  • Statistics and Probability

    • The student demonstrates a conceptual understanding of probability and counting techniques.

Grade 7

  • Statistics and Probability

    • The student demonstrates a conceptual understanding of probability and counting techniques.

Grade 8

  • Statistics and Probability

    • The student demonstrates a conceptual understanding of probability and counting techniques.

Grade 9

  • Statistics and Probability

    • The student demonstrates a conceptual understanding of probability and counting techniques.

Grade 10

  • Statistics and Probability

    • The student demonstrates a conceptual understanding of probability and counting techniques.

Grade 6

  • Statistics, Data Analysis, and Probability

    • 3.0 Students determine theoretical and experimental probabilities and use these to make predictions about events

Seventh Grade

  • Statistics and Probability

    • Investigate chance processes and develop, use, and evaluate probability models.

Statistics and Probability

  • Conditional Probability and the Rules of Probability

    • Understand independence and conditional probability and use them to interpret data
    • Use the rules of probability to compute probabilities of compound events in a uniform probability model
  • Making Inferences and Justifying Conclusions

    • Understand and evaluate random processes underlying statistical experiments
    • Make inferences and justify conclusions from sample surveys, experiments, and observational studies
  • Using Probability to Make Decisions

    • Calculate expected values and use them to solve problems
    • Use probability to evaluate outcomes of decisions

Grades 3-5

  • Data Analysis and Probability

    • Develop and evaluate inferences and predictions that are based on data
    • Formulate questions that can be addressed with data and collect, organize, and display relevant data to answer them
    • Understand and apply basic concepts of probability

Grades 6-8

  • Data Analysis and Probability

    • Understand and apply basic concepts of probability

Grades 9-12

  • Data Analysis and Probability

    • Develop and evaluate inferences and predictions that are based on data
    • Formulate questions that can be addressed with data and collect, organize, and display relevant data to answer them
    • Understand and apply basic concepts of probability

Grade 6

  • Number and Operations, Measurement, Geometry, Data Analysis and Probability, Algebra

    • COMPETENCY GOAL 4: The learner will understand and determine probabilities.

Advanced Functions and Modeling

  • Data Analysis and Probability

    • Competency Goal 1: The learner will analyze data and apply probability concepts to solve problems.

Integrated Mathematics

  • Data Analysis and Probability

    • Competency Goal 3: The learner will analyze data and apply probability concepts to solve problems.

AP Statistics

  • Data Analysis and Probability

    • Competency Goal 3: The learner will collect and analyze data to solve problems.
  • Number and Operations

    • Competency Goal 1: The learner will analyze univariate data to solve problems.

7th Grade

  • Data Analysis and Probability

    • The student will demonstrate through the mathematical processes an understanding of the relationships between two populations or samples.

8th Grade

  • Data Analysis and Probability

    • The student will demonstrate through the mathematical processes an understanding of the relationships between two variables within one population or sample.

5th Grade

  • Data Analysis & Probability

    • The student will understand and apply basic statistical and probability concepts in order to organize and analyze data and to make predictions and conjectures.

4th Grade

  • Data Analysis & Probability

    • The student will understand and apply basic statistical and probability concepts in order to organize and analyze data and to make predictions and conjectures.

Grade 6

  • Probability and Statistics

    • 9. The student uses experimental and theoretical probability to make predictions.

Grade 8

  • Probability and Statistics

    • 11. The student applies concepts of theoretical and experimental probability to make predictions.

7th Grade

  • Probability and Statistics

    • 7.14 The student will investigate and describe the difference between the probability of an event found through simulation versus the theoretical probability of that same event.

Textbooks Aligned

Grade Six

  • How Likely Is It?

    • Investigation One: A First Look at Chance
    • Investigation Two: More Experiments with Chance
    • Investigation Three: Using Spinners to Predict Chance

Grade Seven

  • What Do You Expect?

    • Investigation One: Evaluating Games of Chance
    • Investigation Two: Analyzing Number-Cube Games
    • Investigation Four: Analyzing Two-Stage Games

Book 1

  • Module 4 - Mind Games

    • Section 1: Experimental Probability
    • Section 1: Theoretical Probability

Book 2

  • Module 1 - Making Choices

    • Section 3: Chance
    • Section 3: Theoretical Probability

Book 3

  • Module 2 - At the Mall

    • Section 3: Theoretical Probability, Experimental Probability
    • Section 3: Tree Diagrams
  • Module 4 - Patterns and Discoveries

    • Section 6: Triangle Side Length Relationships
    • Section 6: Pythagorean Theorem
    • Section 6: Geometric Probability

7th

  • Module 2 - Bright Ideas

    • Section 5: Probability

8th

  • Module 2 - At the Mall

    • Section 3: Exploring Probability

Book 1

  • What Does the Data Say?

    • Lesson 10: What Are the Chances?
    • Lesson 11: Changing the Chances
    • Lesson 12: Which Bag Is Which?

Book 2

  • Chance Encounters

    • Lesson 3: From Never to Always
    • Lesson 4: Spin with the Cover-Up Game
    • Lesson 11: The Shape Toss Game

Book 3

  • Looking Behind the Numbers

    • Lesson 9: On Tour

Grade 8

  • Great Expectations

    • Variability
    • Chance
    • Sample Size
    • Probability
    • Simulations

Grade 5

  • Taking A Chance

    • Fairness
    • Estimating and Computing Chance

Grade 7

  • Statistics and the Environment

    • Graphs and Tables

Be Prepared to

  • answer the question "Why does my experimental probability not equal my theoretical probability?"
  • discuss the difference between experimental and theoretical probablity
  • discuss how to determine the experimental probability