Arithmetic Four

What is Arithmetic Four?

This activity allows two users to play a game where each player tries to connect four game pieces in a row before his or her opponent does. The players can choose to answer problems involving whole number and integer addition, subtraction, multiplication, and division. They can also choose the difficulty level.

When adding or subtracting integers, consider the number line. The minus sign is always a negation of the positive direction, whether the minus sign represents the operation of subtraction or the sign on the integer. For example take the addition problem 5 + -7 = -2.

Or take the subtraction problem 2 - -5 = 7.

How Do I Use This Activity?

This activity allows the user to practice addition, subtraction, multiplication, and division.

In this applet, questions are categorized by a combination of level (which determines the difficulty) and by types of problems listed. For more information on how questions are generated and what each level and problem type means, see Question Types for Arithmetic Quiz and Arithmetic Four.

Controls and Output

  • This activity is similar to Connect Four, and is designed for two players. The goal is to have four pieces of the same color connected either horizontally, vertically, or diagonally. One player uses red pieces, while the other player uses black pieces.
  • Before you start the game, you can set several options. You can choose how much time each player will have to answer the questions, you can choose the problem difficulty (Level 1, Level 2, Level 3) and you can select the types of arithmetic problems you want to see. Once you have all of the settings as you want them, click the Start Game button.
  • After clicking the Start Game button, a new screen appears. Towards the left of the screen is a table that lists the types of questions selected along with the difficulty level.
  • To earn a piece, you need to answer an arithmetic question. Enter your answer into the answer textbox:
  • After you have entered your answer, you need to click on the Answer button to find out if you are correct.
  • The timer on the right-hand side of the board shows how much time you have left to answer. Once the timer turns all gray, the time is up. If you chose "No Time Limit," the timer will simply be gray, and it will not count down.
  • If a player answers a question correctly, the player will be able to place one of their pieces on the board. To place a piece, simply click on the column that you want to drop the piece into. The piece will fall into the lowest available slot in the column. If a player answers incorrectly or if time runs out, the other player will have a chance to answer. If neither player is correct the answer appears in a pop-up window.
  • If a player -- player Red for instance -- answers incorrectly, the other player -- Player Black -- will be asked to answer the question. If Black also answers incorrectly, the answer will be displayed in a pop-up window and the game will continue with a new question for Black. Note that whether or not player Black answers correctly, it will be Black's turn again, because Black just attempted Red's question.
  • If you want to restart the game or change options selected on the beginning screen, you can do so by clicking on the New Game button:
  • To change the font size of the question displayed you can, at any time during game play, select one of the three radio buttons on the left side of the screen:
Scoring
  • This game will automatically record how successful both players are at answering the questions. To view the score, press the Show Score button at the bottom of the activity and a pop-up window will appear with the scoreboard. To close this pop-up window press the Close button or click back on the main window.
  • To pause the scoring, press the Active button at the bottom of the screen and it will change to a Paused button. To resume scoring, press the Paused button again.
  • To reset the scoreboard, open the scoreboard using the Show Score button and then press the Reset button.

Description

This activity allows students to play a generalized version of connect four, gaining the chance to place a piece on the board by answering arithmetic questions. The object of the game is to place four game pieces in a row before your opponent does. The players can choose to answer problems involving whole number and integer addition, subtraction, multiplication, and division. They can also choose the difficulty level and the time limit for each question. This activity would work well in groups of 2 for about 25-30 minutes if you use the exploration questions and 15-20 minutes otherwise.

Place in Mathematics Curriculum

This activity can be used to:

  • Give students practice with basic math
  • Teach students the differences between whole numbers and integers

Standards Addressed

Grade 3

  • Estimation and Computation

    • The student determines reasonable answers to real-life situations, paper/pencil computations, or calculator results.
    • The student accurately solves problems (including real-world situations).
  • Numeration

    • The student demonstrates conceptual understanding of whole numbers up to one thousand.

Grade 4

  • Estimation and Computation

    • The student determines reasonable answers to real-life situations, paper/pencil computations, or calculator results.
    • The student accurately solves problems (including real-world situations).
  • Numeration

    • The student demonstrates conceptual understanding of whole numbers to ten thousands.

Grade 5

  • Estimation and Computation

    • The student determines reasonable answers to real-life situations, paper/pencil computations, or calculator results.
    • The student accurately solves problems (including real-world situations).
  • Numeration

    • The student demonstrates conceptual understanding of whole numbers to millions.

Grade 6

  • Estimation and Computation

    • The student accurately solves problems (including real-world situations).
  • Measurement

    • The student demonstrates understanding of measurable attributes.

Grade 7

  • Estimation and Computation

    • The student accurately solves problems (including real-world situations).

Grade 8

  • Estimation and Computation

    • The student accurately solves problems (including real-world situations).

Grade 9

  • Estimation and Computation

    • The student accurately solves problems (including real-world situations).
  • Numeration

    • The student demonstrates conceptual understanding of real numbers.

Grade 10

  • Estimation and Computation

    • The student accurately solves problems (including real-world situations).
  • Numeration

    • The student demonstrates conceptual understanding of real numbers.

Grade 3

  • Number Sense

    • 2.0 Students calculate and solve problems involving addition, subtraction, multiplication, and division

Grade 4

  • Number Sense

    • 2.0 Students extend their use and understanding of whole numbers to the addition and subtraction of simple decimals
    • 3.0 Students solve problems involving addition, subtraction, multiplication, and division of whole numbers and understand the relationships among the operations

Grade 5

  • Number Sense

    • 1.0 Students compute with very large and very small numbers, positive integers, decimals, and fractions and understand the relationship between decimals, fractions, and percents. They understand the relative magnitudes of numbers
    • 2.0 Students perform calculations and solve problems involving addition, subtraction, and simple multiplication and division of fractions and decimals

Grade 6

  • Number Sense

    • 2.0 Students calculate and solve problems involving addition, subtraction, multiplication, and division

Grade 7

  • Number Sense

    • 1.0 Students know the properties of, and compute with, rational numbers expressed in a variety of forms

Third Grade

  • Number and Operations in Base Ten

    • Use place value understanding and properties of operations to perform multi-digit arithmetic.
  • Operations and Algebraic Thinking

    • Represent and solve problems involving multiplication and division.
    • Understand properties of multiplication and the relationship between multiplication and division.
    • Multiply and divide within 100.
    • Solve problems involving the four operations, and identify and explain patterns in arithmetic.

Fourth Grade

  • Operations and Algebraic Thinking

    • Use the four operations with whole numbers to solve problems.

Fifth Grade

  • Number and Operations in Base Ten

    • Perform operations with multi-digit whole numbers and with decimals to hundredths.
  • Operations and Algebraic Thinking

    • Write and interpret numerical expressions.

Sixth Grade

  • The Number System

    • Compute fluently with multi-digit numbers and find common factors and multiples.

Eighth Grade

  • Expressions and Equations

    • Work with radicals and integer exponents.

Grades 3-5

  • Numbers and Operations

    • Compute fluently and make reasonable estimates

Grades 6-8

  • Numbers and Operations

    • Compute fluently and make reasonable estimates
    • Understand meanings of operations and how they relate to one another

Grades 9-12

  • Numbers and Operations

    • Compute fluently and make reasonable estimates

Grade 3

  • Number and Operations, Measurement, Geometry, Data Analysis and Probability, Algebra

    • COMPETENCY GOAL 1: The learner will model, identify, and compute with whole numbers through 9,999.

Grade 4

  • Number and Operations, Measurement, Geometry, Data Analysis and Probability, Algebra

    • COMPETENCY GOAL 1: The learner will read, write, model, and compute with non-negative rational numbers.

Grade 5

  • Number and Operations, Measurement, Geometry, Data Analysis and Probability, Algebra

    • COMPETENCY GOAL 1: The learner will understand and compute with non-negative rational numbers.

Grade 6

  • Number and Operations, Measurement, Geometry, Data Analysis and Probability, Algebra

    • COMPETENCY GOAL 1: The learner will understand and compute with rational numbers.

Grade 7

  • Number and Operations, Measurement, Geometry, Data Analysis and Probability, Algebra

    • COMPETENCY GOAL 1: The learner will understand and compute with rational numbers.

Technical Mathematics I

  • Number and Operations

    • Competency Goal 1: The learner will apply various strategies to solve problems.

Integrated Mathematics

  • Number and Operations

    • Competency Goal 1: The learner will perform operations with numbers and expressions to solve problems.

Integrated Mathematics III

  • Number and Operations

    • Competency Goal 1: The learner will perform operations with numbers and algebraic expressions to solve problems.

6th Grade

  • Numbers and Operations

    • The student will demonstrate through the mathematical processes an understanding of the concepts of whole-number percentages, integers, and ratio and rate; the addition and subtraction of fractions; accurate, efficient, and generalizable methods of multiplying and dividing fractions and decimals; and the use of exponential notation to represent whole numbers.

5th Grade

  • Number and Operation

    • The student will develop number and operation sense needed to represent numbers and number relationships verbally, symbolically, and graphically and to compute fluently and make reasonable estimates in problem solving.

3rd Grade

  • Numbers and Operations

    • The student will develop number and operation sense needed to represent numbers and number relationships verbally, symbolically, and graphically and to compute fluently and make reasonable estimates in problem solving.

4th Grade

  • Number and Operation

    • The student will develop number and operation sense needed to represent numbers and number relationships verbally, symbolically, and graphically and to compute fluently and make reasonable estimates in problem solving.

Grade 3

  • Number, Operation, and Quantitative Reasoning

    • 3. The student adds and subtracts to solve meaningful problems involving whole numbers.
    • 4. The student recognizes and solves problems in multiplication and division situations.

Grade 4

  • Number, Operation, and Quantitative Reasoning

    • 3. The student adds and subtracts to solve meaningful problems involving whole numbers and decimals.
    • 4. The student multiplies and divides to solve meaningful problems involving whole numbers.

Grade 5

  • Number, Operation, and Quantitative Reasoning

    • 3. The student adds, subtracts, multiplies, and divides to solve meaningful problems.

Grade 6

  • Number, Operation, and Quantitative Reasoning

    • 2. The student adds, subtracts, multiplies, and divides to solve problems and justify solutions.

Grade 7

  • Number, Operation, and Quantitative Reasoning

    • 2. The student adds, subtracts, multiplies, or divides to solve problems and justify solutions.

Grade 8

  • Number, Operation, and Quantitative Reasoning

    • 2. The student selects and uses appropriate operations to solve problems and justify solutions.

Textbooks Aligned

Book 3

  • Module 2 - At the Mall

    • Section 4: Operations with Integers

6th

  • Module 8 - MATH-Thematical Mix

    • Section 3: Adding and Subtracting Integers

7th

  • Module 1 - Search and Rescue

    • Section 3: Integer Addition and Subtraction

8th

  • Module 2 - At the Mall

    • Section 1: Operations with Integers

Be Prepared to

  • Explain the difference between whole numbers and integers
  • Encourage students to try more difficult problems and decrease the allowed time
  • Prevent any disputes and taunting between winners and losers