Order of Operations Four

What is Order of Operations Four?

This activity allows two users to play a game of order of operations where each player tries to connect four game pieces in a row before his or her opponent does. The players can choose to answer problems which use addition / subtraction, multiplication / division, exponents, and parentheses. They can also choose the difficulty level.

Depending on the order in which the operations are evaluated, answers may be different. To avoid different answers to the same problem the order in which the operations are evaluated must be consistent. Examine the expression

- 3 2 - 5 * 2

For instance, if you square the 3 before negating it, that changes the expression to

- 9 - 5 * 3

whereas if you negate before you square then the expression is

9 - 5 * 3.

The order in which operations are evaluated has been standardized to:

  1. Parentheses
  2. Exponents
  3. Multiplication and Division (from left to right) and where negation is viewed as multiplication by - 1
  4. Addition and Subtraction (from left to right)

How Do I Use This Activity?

This activity allows the user to practice order of operations with addition / subtraction, multiplication / division, exponents, and parentheses.

In this applet, questions are categorized by a combination of level (which determines the difficulty) and by types of problems listed. For more information on how questions are generated and what each level and problem type means, see Question Types for Order of Operations Quiz and Order of Operations Four.

Controls and Output

  • This activity is similar to Connect Four, and is designed for two players. The goal is to have four pieces of the same color connected either horizontally, vertically, or diagonally. One player uses red pieces, while the other player uses black pieces.
  • Before you start the game, you can set several options. You can choose how much time each player will have to answer the questions, you can choose the problem difficulty (Level 1, Level 2, Level 3) and you can select the types of arithmetic problems you want to see. Once you have all of the settings as you want them, click the Start Game button.
  • After clicking the Start Game button, a new screen appears. Towards the left of the screen is a table that lists the types of questions selected along with the difficulty level.
  • To earn a piece, you need to answer an arithmetic question. Enter your answer, rounded to three decimal places if necessary, into the answer textbox:
  • After you have entered your answer, you need to click on the Answer button to find out if you are correct.
  • The timer on the right-hand side of the board shows how much time you have left to answer. Once the timer turns all gray, the time is up. If you chose "No Time Limit," the timer will simply be gray, and it will not count down.
  • If a player answers a question correctly, the player will be able to place one of their pieces on the board. To place a piece, simply click on the column that you want to drop the piece into. The piece will fall into the lowest available slot in the column. If a player answers incorrectly or if time runs out, the other player will have a chance to answer. If neither player is correct the answer appears in a pop-up window.
  • If a player -- player Red for instance -- answers incorrectly, the other player -- Player Black -- will be asked to answer the question. If Black also answers incorrectly, the answer will be displayed in a pop-up window and the game will continue with a new question for Black. Note that whether or not player Black answers correctly, it will be Black's turn again, because Black just attempted Red's question.
  • If you want to restart the game or change options selected on the beginning screen, you can do so by clicking on the New Game button:
  • To change the font size of the question displayed you can, at any time during game play, select one of the three radio buttons on the left side of the screen:
  • This activity will automatically record how successful you are at answering the questions. To view the score, press the Show Score button at the bottom of the activity and a pop-up window will appear with the scoreboard. To close this pop-up window press the Close button or click back on the main window.
  • To pause the scoring, press the Active button at the bottom of the screen and it will change to a Paused button. To resume scoring, press the Paused button.
  • To reset the scoreboard, open the scoreboard using the Show Score button and then press the Reset button.

Description

This activity allows two users to play a game of order of operations where each player tries to connect four game pieces in a row before his or her opponent does. The players can choose to answer problems which use addition / subtraction, multiplication / division, exponents, and parentheses. They can also choose the difficulty level. This activity would work well in groups of 2 for about 15-20 minutes.

Place in Mathematics Curriculum

This activity can be used to:

  • Give students practice with basic math skills.
  • Develop students mental math skills.

Standards Addressed

Grade 6

  • Estimation and Computation

    • The student accurately solves problems (including real-world situations).
  • Numeration

    • The student demonstrates conceptual understanding of fractions (proper or mixed numbers), decimals, percents (whole number), or integers.

Grade 7

  • Estimation and Computation

    • The student accurately solves problems (including real-world situations).

Grade 8

  • Estimation and Computation

    • The student accurately solves problems (including real-world situations).

Grade 9

  • Estimation and Computation

    • The student accurately solves problems (including real-world situations).
  • Numeration

    • The student demonstrates conceptual understanding of real numbers.

Grade 10

  • Estimation and Computation

    • The student accurately solves problems (including real-world situations).
  • Numeration

    • The student demonstrates conceptual understanding of real numbers.

Grade 4

  • Number Sense

    • 3.0 Students solve problems involving addition, subtraction, multiplication, and division of whole numbers and understand the relationships among the operations

Grade 6

  • Number Sense

    • 2.0 Students calculate and solve problems involving addition, subtraction, multiplication, and division

Grade 7

  • Number Sense

    • 2.0 Students use exponents, powers, and roots and use exponents in working with fractions

Third Grade

  • Number and Operations in Base Ten

    • Use place value understanding and properties of operations to perform multi-digit arithmetic.
  • Operations and Algebraic Thinking

    • Represent and solve problems involving multiplication and division.
    • Understand properties of multiplication and the relationship between multiplication and division.
    • Multiply and divide within 100.
    • Solve problems involving the four operations, and identify and explain patterns in arithmetic.

Fourth Grade

  • Number and Operations in Base Ten

    • Use place value understanding and properties of operations to perform multi-digit arithmetic.
  • Operations and Algebraic Thinking

    • Use the four operations with whole numbers to solve problems.

Sixth Grade

  • Expressions and Equations

    • Apply and extend previous understandings of arithmetic to algebraic expressions.

Eighth Grade

  • Expressions and Equations

    • Work with radicals and integer exponents.

Number and Quantity

  • The Real Number System

    • Extend the properties of exponents to rational exponents.

Grades 3-5

  • Numbers and Operations

    • Compute fluently and make reasonable estimates

Grades 6-8

  • Numbers and Operations

    • Understand meanings of operations and how they relate to one another

Grade 6

  • Number and Operations, Measurement, Geometry, Data Analysis and Probability, Algebra

    • COMPETENCY GOAL 1: The learner will understand and compute with rational numbers.

Grade 7

  • Number and Operations, Measurement, Geometry, Data Analysis and Probability, Algebra

    • COMPETENCY GOAL 1: The learner will understand and compute with rational numbers.

Algebra I

  • Number and Operations

    • Competency Goal 1: The learner will perform operations with numbers and expressions to solve problems.

Technical Mathematics I

  • Number and Operations

    • Competency Goal 1: The learner will apply various strategies to solve problems.

Integrated Mathematics

  • Number and Operations

    • Competency Goal 1: The learner will perform operations with numbers and expressions to solve problems.

6th Grade

  • Numbers and Operations

    • The student will demonstrate through the mathematical processes an understanding of the concepts of whole-number percentages, integers, and ratio and rate; the addition and subtraction of fractions; accurate, efficient, and generalizable methods of multiplying and dividing fractions and decimals; and the use of exponential notation to represent whole numbers.

6th Grade

  • Number and Operation

    • Content Standard 1.0 The student will develop number and operation sense needed to represent numbers and number relationships verbally, symbolically, and graphically and to compute fluently and make reasonable estimates in problem solving.

7th Grade

  • Number and Operation

    • The student will develop number and operation sense needed to represent numbers and number relationships verbally, symbolically, and graphically and to compute fluently and make reasonable estimates in problem solving.

3rd Grade

  • Numbers and Operations

    • The student will develop number and operation sense needed to represent numbers and number relationships verbally, symbolically, and graphically and to compute fluently and make reasonable estimates in problem solving.

Grade 6

  • Number, Operation, and Quantitative Reasoning

    • 2. The student adds, subtracts, multiplies, and divides to solve problems and justify solutions.

Grade 7

  • Number, Operation, and Quantitative Reasoning

    • 2. The student adds, subtracts, multiplies, or divides to solve problems and justify solutions.

Grade 8

  • Number, Operation, and Quantitative Reasoning

    • 2. The student selects and uses appropriate operations to solve problems and justify solutions.

7th Grade

  • Computation and Estimation

    • 7.5 The student will formulate rules for and solve practical problems involving basic operations (addition, subtraction, multiplication, and division) with integers.
  • Number and Number Sense

    • 7.3 The student will identify and apply the following properties of operations with real numbers: the commutative and associative properties for addition and multiplication; the distributive property; the additive and multiplicative identity properties; the additive and multiplicative inverse properties; and the multiplicative property of zero.

5th Grade

  • Computation and Estimation

    • 5.3 The student will create and solve problems involving addition, subtraction, multiplication, and division of whole numbers, using paper and pencil, estimation, mental computation, and calculators.

8th Grade

  • Number and Number Sense

    • 8.1a The student will simplify numerical expressions involving positive exponents, using rational numbers, order of operations, and properties of operations with real numbers;

Textbooks Aligned

Grade Seven

  • Accentuate the Negative

    • Investigation Two: Adding Integers
    • Investigation Three: Subtracting Integers
    • Investigation Four: Multiplying and Dividing Integers

Grade Eight

  • Say It with Symbols

    • Investigation One: Order of Operations

Book 1

  • Module 1 - Tools for Success

    • Section 4: Order of Operations
  • Module 8 - Our Environment

    • Section 1: Adding Integers
    • Section 1: Subtracting Integers

Book 2

  • Module 1 - Making Choices

    • Section 6: Order of Operations
  • Module 2 - Search and Rescue

    • Section 3: Adding Integers
    • Section 3: Subtracting Integers
  • Module 3 - A Universal Language

    • Section 4: Integer Exponents
  • Module 4 - The Art of Motion

    • Section 4: Multiplying Integers
    • Section 4: Dividing Integers
    • Section 4: Evaluating Expressions

Book 3

  • Module 2 - At the Mall

    • Section 4: Operations with Integers
  • Module 3 - The Mystery of Blacktail Canyon

    • Section 2: Order of Operations

6th

  • Module 1 - Patterns and Problem Solving

    • Section 1: Operations, Estimation, and Mental Math

7th

  • Module 1 - Search and Rescue

    • Section 3: Integer Addition and Subtraction

8th

  • Module 2 - At the Mall

    • Section 1: Operations with Integers
  • Module 7 - The Algebra Connection

    • Section 1: Working with Exponents

Book 1

  • Number Powerhouse

    • Lesson 12: Powerhouse Challenge

Book 2

  • Making Mathematical Arguments

    • Lesson 1: Statements About Signs

Book 3

  • Exploring the Unknown

    • Lesson 4: Lab Problem No. 1
    • Lesson 5: Extending the Lab Gear Model
    • Lesson 7: Grouping the Ungrouping

Grade 8

  • Reflections on Number

    • Multiplication and Division

Grade 6

  • Expressions and Formulas

    • Using Order of Operations
  • Operations

    • Operations with Integers

Be Prepared to

  • Explain how to apply the order of operations.
  • Encourage students to try more difficult problems and decrease the allowed time.
  • Prevent any disputes and taunting between winners and losers.
  • Explain why an exponent takes higher precedence than a negation.
  • Explain why negation is considered to be an operator.